ORIENTEERING IIc
AR TRAINING AT BRIONES
An Outline
i. The sport vs. back-country vs. adventure race navigation
ii. O techniques evolved to be effective under demanding competition therefore useful for other applications.
iii. The sport depends on fairness. Successful organization depends on accuracy, consistency and established standards particularly in mapping and course setting.
iv. Success in competition should result from navigational and running skills with luck minimized.
i. AR can emphasize adventure at the expense of competitive fairness.
ii. AR promoters are often unaware of the principals and organizational requirements of the sport of orienteering.
i. Theory
1. Lines of elevation
2. See the 3d- highs (peaks) vs lows (streams.)
3. Ridges with peaks, streams and re-entrants.
4. Spurs (U’s point down, away from peaks)
5. Valleys (U’s or V’s point up toward peaks or ridges)
ii. Hands on application matching surrounding terrain with the map
i. Bearings from the map
ii. Bearings from the terrain
iii. Triangulation
iv. Some advanced applications: “when to leave the path?” “where on the rounded hillside?”
i. highlight north edge of map
ii. Draw magnetic north/south lines
1. Compass
2. Protractor
3. Map diagram
i. The three parts and their purposes, their significance and use
ii. Orienteering grade vs. other base-plate compasses
iii. Make 1:24,000 scale from map bar scale
i. Begin practical application Eight Easy Steps.
ii. On each leg: route choice, hand rail, attack point, catching feature
i. What’s missing from the USGS map?
ii. Important vs. minor features
iii. Points on the road (bends)
iv. Slow, extra caution at the beginning
v. Getting into the map, scale, mapping style.
vi. Identify peaks
i. What’s wrong with the map?
ii. Why? What does that teach me?
i. Vegetation boundaries
ii. Peaks
iii. Major valleys and spurs
iv. Looking ahead.
v. What’s not yet in sight?
vi. Describe details of the control site before arrival
1. Route choice, vegetation boundary or topographic hand -rails?
2. Aiming off to catching feature
3. Taking a bearing
4. Following a compass bearing
5. Using the map rather than the compass
6. Intermediate goals
7. Go straight
8. Watch for sprigs of poison oak
9. Taking a back bearing from spur
10. Importance of animal paths in steep terrain
11. Anticipate vegetation (north facing slopes)
12. The significance of climb to route choice
i. Lunch
ii. Triangulation
iii. What’s the major feature missing from the map? Would you expect roads like this to be added to an AR competition map.
iv.
Can
you map a road from the saddle to the north based on mapped topography? To “G?”
What other route choices are there to G?
If there were no road….. which would be the best?
i. Follow the road and pick out significant topo features in the distance.
ii. Name some of the more obvious unmapped features along the ridge (in addition to the road.) (High points, vegetation in re-entrant before the control.)
iii. What is vague about the control point? (vegetation boundary) What other characteristic helps define it? (change in slope.)
(Legs 5-6-7 are an opportunity to test off trail navigation. Trail routes from control 4 back to the start are and option.)
i. Pick out significant features along the way
ii. ID location based on features on ridge to the west.
1. With compass
2. With map only
iii. Significance of maintaining elevation. Demonstrate.
i. Identify from control 5
ii. What minor feature points to it?
iii. Compare valleys along the way with actual terrain and runnability.
iv. Test route choice and navigational techniques
v. Point out the extent of the control feature on the ground and map.
i. What are the best techniques for this leg?
i. Review highlights
ii. Questions and answers
i. Route Choice. Straight and risky vs. longer and safe.
1. Speed factors
a. Slope: uphill, downhill, side-hill
b. Surface: hard, soft, uneven
c. Vegetation: open, thick, undergrowth, slash, impenetrable
d. Distance
2. Risk Factors
a. Handrails, attack points, catching features
b. Visibility
c. Complexity
d. The map and course-setting quality
e. Quirky rules and organization
ii. Making the choice
1. Analyzing the combination of speed and risk factors
2. What best fits the team strengths
3. What is at stake? (Is it worth risking a fifteen minute error on a risky route to save 2 minutes?)
4. The easy choice is often the wise choice
5. Remember that the navigationally difficult routes usually require slower running.
iii. USGS maps, the good and the ugly
1. Contours
a. Smoothed
b. Major contours are reliable, rarely change
c. Minor contours features under tree cover can be obscured.
2. Roads and trails
a. The more larger the more reliable in general
b. New features may be missing
c. Removed features may be shown
3. Vegetation
a. Runnability not shown
b. Boundaries are distinct on the map but my be very indistinct on the ground.
iv. Teamwork and specialization, what works best for the team.
1. The value of group navigation and shared responsibilities
2. Possible specialties
a. Head map reader
b. Anticipator
c. Distance specialist
d. Compass specialist
e. Route choice
f. Non-navigational strategist
g. Cheer leader
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